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October 21 - Weekly Progress Report #12

Revenir
A downloadable game for Windows, macOS, Linux, and Android

Henlo everyone! We're a good chunk of the way through October already, woo. I hope all the northern hemisphere fellas are getting cozy as the weather gets colder, and to my southern hemisphere friends, uh... stay cool!

As I mentioned last week, things are moving slower than usual due to factors outside of my control ( ; ω ; ) But I've finally started pushing forward on the story content with lofty hopes of blitzing through it as fast as possible. We've got some interesting scenes ahead, but a lot of it is going to be based on content that was already written so the outlines are already there. Getting the general "sketch" of a scene usually takes me a while, so it cuts down a lot of time to have them all ready to go in advance!

Apart from getting a couple of scenes done in the story department, I occupied my few spare days this week with searching for more of those little backlogged changes that have been piling up. It forced me to explore some of the older scenes, and to think about some of the systems that were still left unfinished or under-designed while I've been on the smut train. One of these is enemy recruitment!
Over the last year I tried a few different plans for how I wanted recruitment of basic enemies to work:

  • Speaking to the enemy mid-battle to convince them to join your team (in the style of Megaten games)
  • Using a unique item (their favourite food, a token of friendship, etc.) for a chance to lure the enemy to your side
  • Special enemy interaction scenes found by exploring - handle it correctly to have them join you

But I can't quite decide which one I would like to really focus the system on. I wasn't pleased with the first method after testing it out (treading in the footprints of Shin Megami Tensei is hard to pull off), but the other two I am actually fond of and would like to explore further. Do you have any thoughts? Which one do you like?

Well anyway, thanks for stopping by to read the report this week. I'm still pretty fearful about my promise to have a private build ready before November, but regardless... I just gotta keep going!

Next time I think I'll have some info to share about the relaunch of the Patreon and SubscribeStar. Enjoy the rest of your week!                               (squawk)

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