Posted October 21, 2020 by Adrianks47
#patch
As said in the last devlog, i spent the last week or so fixing multiplayer bugs and trying to optimize the game. I didn't have much success with optimization, but i was able to run the game on my HD 3000 integrated graphics laptop, on the lowest settings, so i guess the game isn't as unoptimized as i thought. On the other hand, multiplayer seems to be working much better than i was expecting. Was testing with 2 friends yesterday and we played for quite sometime without any bugs or errors, just one of my friends got disconnected once.
When i got lazy about fixing bugs i spent a couple of days adding 5 new intermediary guns to the game. I felt like the game had only bad guns and good guns, and nothing in the middle. On the next updates i will assign a tier to each gun, so i added a couple of Tier 2 guns.
>>> FULL CHANGE LOG:
CHANGES
- Added some new guns: Type26 revolver, C96 Broomhandle, Double barrel shotgun, Beretta 38 SMG, and STG 44 Rifle
- Removed the Nodachi from the game (for now)
- Added an FPS counter to the top left of the screen (if you click F3)
- Also added a bandwidth and ping counter to go along with it
- Optimized some of the code
- Tweaked view distances to squeeze in a couple more frames
- Limited amount of dead zombies and Visual FX spawned
BUG FIXES
- Fixed the P320 being full auto
- Fixed problems with duplicated material and unoptimized meshes
- Fixed bug with synchronizing map data and loot data
- Increased packet queue sizes to avoid losing packets (temporary fix)