Devlogs
Updates - mostly visuals
TLDR: Added a small quest, other updates are mostly visuals which broke the ability to make a working web version
Detailed:
Other notes:
- Tried to export gles3 to web with the precompiling shaders trick. It worked to some extent. However that 'solves' only the issue of user not having feedback for minutes while webgl is compiling the shaders. Unfortunately, the resulting build still has half of materials rendered totally black when worms are in the camera view, and the performance is really bad, and loading is still slow, and gles2 build doesn't render worms at all, but still lags insanely, so no web build. And it won't be fixed in the foreseeable future since Godot devs are busy with Vulkan, and it seems that they have an opinion that webgl2 has too many bugs and nobody uses 3d for web anyways.
- Tried unofficial godot 4 latest build in hope that it will solve some issues. It converted all the scenes and project to a new format, but then refused to compile scripts, displaying some error about 'yield' being an unknown thing. I had to manually revert the format because I hadn't made a backup.
- Finally added the project to the source control since situations like the previous one are evil.
- After all my troubles with gummy worms, I tried to do the same in unity and do a web export. And it worked fine.
- Seems that firefox works better with webgl than chrome does, at least with godot gles2 export.
- It's so easy to mess up the devlog post with itch.io editor, luckily we can directly edit html
Files
HyperglycemicNightmare-win.zip 23 MB
HyperglycemicNightmare-mac.zip 25 MB
HyperglycemicNightmare-lin.zip 24 MB
htdocs.zip 8.5 MB