Posted October 18, 2020 by menkaix
#devtober #metroidvania #3D
Up until now, my games always have been made with cubes and spheres (mostly).
I want it to change, I want shapes and colors. But producing beautiful assets takes time, time that I have a little of, so I went to the asset store.
I feel a little bad about it, but putting more thoughts to it, why should I?
I have no problem using other's assets in my games with RPG Maker, so why should it be different with Unity.
And now my game look more like a game, and the most important thing is the player having fun isn't it?
Devtober, still 12 days to go!