Devlogs
Major Update 1
Version 4
This version provides the initial groundwork for all of the base mechanics.
- Arm can be grabbed using the "hand" or "grip" trigger on the Right Oculus Touch Controller.
- Interaction with buttons, interface and any other interaction that is detailed within the application can be done using the Index Trigger on the Right Oculus Touch Controller.
- Menu can be accessed using the "X" button on the Left Oculus Touch Controller.
- Current bugs denoted within the scene
- Temporary room being used while textured room is causing issues (This issue has to do with Maya failing to export to FBX)
- Rachet mechanism with customization options for the angle (This currently breaks when respawning the arm)
Features I still want to add
- Hand places onto grip point (detaching from controller position)
Video (Contains music)
PixelDust Interactive is the name I go by in video updates. Only people with this link can view the video.
Music by Tom Zusi.
Screenshot