Posted October 19, 2020 by Mobile Last
Not many visible changes this time, but lots of improvements on gameplay and common functionality.
Two physics models are introduced: arcade and simulation. One can be selected from battle creation menu.
In arcade mode, drag and forces are adjusted for easier ship maneuverability. Simulation mode is aimed towards realistic vacuum movement. The latter is significantly harder (and hopefully rewarding) to master. Animations below show the difference with similar controls.
There are some adjustments on the rules. On stalemate (no one performs offensive actions in a while), a buoy item is spawned, that starts attracting ships together. This should improve the common situation where ships are unable to move. Also, ships with most offensive power are favored when the winner is decided.
Damage-collision -model is mostly rewritten, and everything ought to be more stable and logical. Also better suited for online gaming, if it ever becomes topical.