Posted October 16, 2020 by Balthius
Created and then broke apart my Action controls, I was coupling things again and getting into some bad habits. I think I've got it decently separated now.
also got my UI components displaying more or less correctly, though down the line I'll decouple them even further by having them only respond to the ActivePlayer Scriptable object
I also got a functioning charge system in place. very rough but nothing seems to be breaking and my animations are relatively indicative of intent. Eventually I'll be using shader's to do most of the lifting when it comes to visual clarity of action.