Devlogs
Fixed some bugs and made the code nicer
Posted October 16, 2020 by Dragonite
#update #bug fix
Some minor changes, but you might want them.
Fixed:
- Some elements might try to access and destroy a list in a random order, sometimes causing a crash
- Text input not responding to input correctly
Changed:
- Got rid of the heinous underscores in front of constructor parameter names, because the GameMaker bug which that worked around is long gone
- “Private” variables are now prefixed with an underscore, and also defined below the “public” variables in constructors, to make it more clear which ones shouldn’t be messed with
- Starting to move away from ds_maps and ds_lists, since structs and arrays are properly garbage collected
Removed:
- EmuTextbox_H because it wasn’t working properly and I don’t like having that much duplicated code (I’ll add something similar to regular EmuInput later if that was a thing people want)
Files
emu.yymps 1 MB
EmuDemo.zip 2 MB