Posted October 14, 2020 by MitchellJ77
This week was about getting a test build uploaded for a planned testing session. The idea behind the testing session was to get some overall feedback about the games and if possible then implement some of the feedback/suggestions. I wanted feedback about things such as the game concept, art and how it felt actually playing, so all the questions in my feedback form were related to these things.
I will include some of the feedback in a condensed form in this devlog:
Given the amount of time left to finish the game I won't be able to implement a whole bunch. My main priorities are fixing the shooting and player health as both are crucial to the gameplay. Otherwise I hope to have completed the main menu, added a soundtrack during gameplay, added neon explosions of enemy death and any other little bits before the due date. Of course I'll be taking into account some of the other feedback I got like adjusting the player collider .