Devlogs
Postmortem kinda
In the video I explain what I thought went right and improvements I thought of.
What went right
- Pixel art allowed for quicker art production and more time spent on other tasks.
- External tools let me match the music and sound effects to the theme of the game.
- Simple controls are easy to see and easily pick up.
- Turn based nature allows seamless transition from 2 player to singleplayer.
Can be improved
- Could add more mechanics, such as water and bridges, movable rocks, or slidy ice.
- Levels could be organized such that the difficulty curve is more linear.
- Restart button that only resets one half so one mistake doesn't force both players to restart.
I think the game turned out really well, and with a few more features could be even better!