Devlogs
0.0.1.1f + 0.0.1.1g
Posted December 18, 2017 by AI Sin
#igmc2017 #update #bugfix
- Combat Rebalance
- Uses the intended combat formulas.
- New formulas will make health more important and raw defense both less important and more important. (It will be less important at lower levels where enemies don't hit as hard, but more important at higher levels when enemies do more damage).
- With the CTB system, the game should flow properly. Before, Guard Crush skills were far too weak considering the risks. Be warned, Guard Crush Skills have had a major buff and may need nerfing. (DO NOT DEFEND IF YOU SEE AN ENEMY PREPARING TO USE CRUSH OR SCIENCE! You will take extremely high amounts of damage!)
- Difficulty has been reverted. This means that battles ramp up much faster
- 0.0.1.1g fixes a few issues due to battle engine
- Story fixes
- A few story issues have been fixed.
- Difficulty has been reverted. This means that events happen at their originally intended points.
- A few bug fixes.
Other updates will be delayed as we are in the process of rewriting several scripts and building a few. These scripts should allow for smoother updates.
Mac and Web versions are being uploaded.