Posted December 18, 2017 by Nerve Damage Games
#2d platformer #devlog #indiedev #indiegame #in service of country #madewithunity #action #multiplayer #controllersupport
In the last post I mentioned implementing gunplay game mode. We decided to rename gunplay to Deathmatch.
In the past weeks we have generally worked a lot on the deathmatch mode. We implemented a gfx gun pack from this unity asset Modern Weapons Pack by FNProduction to help our non-artistic programmers needs.
Besides implementing the gfx, we made a simple system to give the guns the most basic behaviour, such as:
In relation to implementing guns, we made a simple aim. When holding a gun, navigate using the right analog stick to aim the weapon between top and bottom in the way the character is facing.