Posted October 09, 2020 by Terra Lauterbach
It became very apparent that I wasn't going to finish When the Stones Spoke by my originally selected deadline (October 9th). There were 3 major things (I will elaborate after this intro) that blew up my timeline, all related to issues I didn't account for — which sucks. It's not all quality related issues, more that there isn't a game there quite yet. I considered making it early access. When the Stones Spoke is not really an evergreen game meaning, once you play it, there are only marginal differences other than changes in your own perspective between times you play. That makes it fairly difficult for me to justify that switch.
So I'm pushing the date to a more nebulous "sometime in October," which should be enough time to finish it if I maintain my current pace. I'm sorry about having to delay, but I wasn't comfortable releasing an incomplete thing. I also wasn't going to hurt myself trying to make it by that day, either. Most folks I've talked to have agreed that making sure it's good later is better than releasing a broken/bad thing on time.
Here were the main issues I encountered and what I'm doing about them:
Again, I really appreciate your understanding of the situation; I'll get back to it <3