Posted October 08, 2020 by menkaix
#devtober #unity #metroidvania
2D animation take me too much time, and I want to do the maximum this month.
I tried pixel art but it looked too much like Celeste so I gave it up
Meanwhile decisions had to be made, so I decided to generate a 3D character with Fuse and sent it to mixamo.com for the animation
The result was not half bad, still I don't like that the 3D is so obvous
I'll fix it later using shadergraph and the Universal render pipeline