Devlogs
08/10/2020 - A Round Of Tweaking
Posted October 08, 2020 by ADMAN
#Game Development #Progress Report #Tweaking
Intro
This is probably gonna read off as one giant set of patch notes, and that's because it kind of is.
New Features:
- Missions can now be failed, with a loss of reputation.
- In-game mouse cursor.
Changes & Additions:
- New fonts for various UI elements.
- Added the following cargo types: Animal Materials, Cheese, Construction Material, Data Chips, Pizza, Plasma Generator, Potatoes, Skub, Video Data Tapes.
- Various sounds will now randomly pitch shift to alleviate repetition.
- Removed various Unity default sprites and replaced them with custom ones.
- Planets can now have a ring around them. (Work in progress)
- Updated sprites for stations. Advanced stations now have their own sprite.
- Controls page now lists controls for PS4 and Xbox controllers.
- Updated game overview section in the main menu.
- Incoming delivery button has additional text on it saying whether or not a mission was a success.
- Manifest buttons now show average cargo integrity.
Bug Fixes:
- Map sprites are now filtered and sprite attributes changed.
- Small tweaks and changes.
Things Still To Do:
- Adjust damage ratios for hull and cargo items
- Adjust mass of ship and cargo containers relative to the total mass of the cargo carried.
- Various objects that should be prefabs are currently not, and that needs to be fixed.
- Additional sound effects.
- (BUG) Fix station UI overlapping each other
- (BUG) Fix when world generation does not spawn any other stations or points of interest.
- (BUG) Fix weird ghost hitbox around stations.
Closing Comments:
First of all, there will not be any game dev streams next week. I just need a bit of a break to think some things over.
I've done a surprising amount in the past couple of weeks. Doing small tweaks to the game to help make it better and generally more pleasing have given me a bit of a moral boost. There's still quite a bit to do on my TODO list (A whole freaking lot), but I can kinda make out a dim light at the end of the tunnel. Demo Day 36 is the next target, and I want to get quite a lot done by then. After that though... We'll see what kind of feedback I get.
Take care.