Posted October 06, 2020 by Kybernetik
This is a summary of the Animancer v5.3 Change log.
See the Animancer v5.0 Upgrade Guide if you are upgrading from a version older than that.
Several changes are currently being considered for the next major version (v6.0). Any feedback would be appreciated.
StateChange
class to the FSM system instead of passing the previous/next state into the CanEnterState
and CanExitState
methods.bool[]
that indicates which children are synchronised.MixerState.AutoSynchroniseChildren
to control whether newly added children are automatically added to the synchronisation list (default true).AnimancerNode
update order.Weight
.LinearMixerState.ExtrapolateSpeed
.OptionalWarning.MixerSynchroniseZeroLength
.TimeRuler
can now be dragged to move their time.- Improved the PlayableAssetState
binding system:
PlayableAssetState.Transition
Inspector now highlights the size of the Bindings
array as a warning if it does not match tracks in the the assigned Asset
.Bindings
fields (instead of the default “Element X”).