Devlogs
Bug-Fix Update Log
Posted October 06, 2020 by Strak
This is the devlog for bug-fixes moving forward. All updates will be posted within this thread, with the date and version number of the update.
September 1st, 2021 - v5.0
- Added Mage enemies to all castles.
- EXP Ring now doubles spell level progression as well as battle experience.
- Added an additional song to the soundtrack for certain cutscenes.
- Added directional arrows that point to exits and map transitions when in close proximity.
- Adjusted the power of offensive spells for both players and monsters.
- Updates to three weapon graphics and two item graphics.
- Updates to the crowd in the Arena.
- Updates to various spell animations.
- Various other minor graphical updates.
- Various minor bug fixes.
- Updated the in-game clock to display AM/PM time.
- Provided an alternate path to some of the more challenging puzzles after repeated failures.
- Enhanced collision checking at rounded corners.
- Added beaten paths through the snowy regions in Diamo.
- Complete re-creation of the Tower of Unda and the Tower of Lux dungeons.
- Added three new dungeon bosses and nine new "raid" bosses.
August 1st, 2021 - v4.9.1
- Balanced the duration of certain status ailments.
- Added to the pool of enemies in arena competition matches.
- Increased the stats, equipment, and ability pools of contestants in arena spectator matches.
- Adjusted the usage counter for skills and spells.
- Adjusted the stats of individual monsters in New Game Plus.
July 24th, 2021 - v4.9
- Minor graphical bug fixes.
- Enhanced weather effects.
- Added "Horrify" to certain monster skill sets.
- Goblins will now use medicines (instead of just dropping them).
- The "Horrified" status ailment now reduces ATK and SPI in addition to making enemies flee.
- New Game Plus chests will hold better, more relevant loot.
- Sparring sessions with Shadow included in New Game Plus.
- Adjusted the "Miasma" animation.
- Adjusted the duration of certain status ailments - see the new devlog post for more information.
February 21st, 2021 - v4.8
- Shields have been adjusted to randomly and passively block attacks, as opposed to triggering a skill to block.
- The "Cover" skill has been modified to be permanent, and triggering the skill again will cancel covering.
- Slight adjustments have been made to the introduction sequence.
- Minor graphical and spelling errors have been fixed.
- "Footsteps" no longer exists when tracking a target in a dungeon for a side mission, and instead have been replaced with an automatic prompt upon entering the area of the target.
- Guards may occasionally reinforce targets during "Assassination" missions that take place in cities at night.
- Weapon, armor, and enemy stats have been balanced.
October 5th, 2020 - v4.7
- Fixed a bug where Sebastian would remain in Caeli Grove after the second mission.
- Fixed a bug where the game would freeze when fighting certain bosses.