Devlogs
Build 051020 - revision 1
- Random enemy wave generator is now biased down quantity-wise (from 1~20 to 1~15 range), which makes the waves less aggressive (would frequently end up in a ridiculously hard configuration before - now some waves will be really simple, yet the hard ones are not that annoying).
- The MFD message about a wave's start now also contains a message of whether a wave is new, or is a retry of a previous failed one.
- The screenmapping.fx shader now also exposes a define for a larger PSVR frame (maximum vertical coverage, horizontal clipping).