Posted October 10, 2020 by Kirill Live
#Fairy Tale #Game Design #Game engine #GameMaker #GitHub #Kinetic Novel #Open Source #sourcecode
Recently I spread about the project to friends and noticed that a chain of events led me to this project.
In September 2019, I got lost on the subway in my hometown.Then I remembered the opinion that the most difficult subway is in Tokyo. And from that moment on, I got the idea to visit Tokyo and see how everything works there. I'm not a fan of anime or manga, my interest was just to see the city and visit a couple of places with video games.
On December 10, 2019, I arrived in Tokyo, and on my list to visit was the Akizabara area, which has a lot of geek timatics shops including vintage video games stores.
I was very impressed by the beep store not only with an interesting assortment at good prices, but also with an abundance of vintage visual novels in boxes.
After that, I noticed that visual novels in Tokyo stores really make up a large percentage of all genres of games.
At the end of my journey, From the fact that I did not know that you can get to "Haneda" Airport by metroI was stuck in the lounge for the whole night. Then I decided not to waste time and wrote the basis for the "Tuesday JS".
This name was chosen only because I like the way this word sounds, well, My trip to Tokyo started on Tuesday, and the cartoon "Carole & Tuesday" was very good. I originally wanted to name the "Fabula".
Most likely, if a year ago I had not lost my way in the subway, I would not have traveled to Tokyo and taken on this project.