Posted October 05, 2020 by anchorlight
If you're here from Ludum Dare, hello there! If not... well, I'm 99.9% sure you're here from LD47.
I'm glad to say I actually managed to get my game out the door before submission hour even began! That said, one last playtest showed that I probably could have used that last hour to polish things up.
I was disheartened to find that while I thought Red's AI was working in practice, a few changes didn't actually carry over into the build. I have a few theories as to why, from making them in Play Mode to changing them in the code when the values were being read from the editor, but either way... not a good look.
Version 0.12 of this game is a quick fix for several key features involving Red's presentation, from fixing the point in the map that it is triggered by to restoring a death animation that never got a chance to display due to a mistake in how it was destroyed.
Patchnotes are as follows:
These notes will also be included in the included TXT file.
As per compo rules, the source code for 1.1 will follow shortly.
Thanks for playing!