Posted October 03, 2020 by SpanishVanguard
So, it's over.
After the initial burnout from creating the wind dungeon, I figured i would take an extended break, but instead I started working on the tileset for the area.
The 'fire' dungeon sports a massive obsidian castle, and so far it's the most open 'dungeon' area, in the sense that all pathways are available right from the entrance. This is a pretty special moment since all that's left after testing and debugging will be the final boss and the mutiple endings of the game.
Interesting times ahead.