Posted October 01, 2020 by Heidi Bada | Groovy Bug Stories
I've discovered that the game in it's 'packaged' form doesn't activate the game ending, where the game is supposed to quit to the desktop. I have another game that works, so I'll troubleshoot and try to figure out how to make it happen in Mesh Maze 2.
I also plan to keep practicing and learning level design concepts, to make more interesting and challenging levels. So far so good though - When you reach just past the arrow on level 1, level 2 loads. Hoorah! I've been learning Unreal for about two weeks so I've got nothing but praise for Unreal's blueprints method of making games so far.