Posted September 30, 2020 by mrdrnose
#horror #atmospheric #first person #survival #abstract #surreal #educational #adventure #exploring
Ok the changelog is a bit bigger and more detailed this time
Changed:
>PAP level cinematic cutscene skip
-Press any button to skip
>PAP station
-Level map mesh
-Objects at some places
-Puzzle hint
-Puzzle size
-Added items
>Controls
-Drop "left hand item" if "right hand item" is empty
-Use "left hand item" if "right hand item" is empty (same with "use items on objects")
>Nobses mechanics
-Drops flesh if hits the player
>Freekadelks drop loot
-More dcoins and changed items loot
>Laura ai
-Locks stolen items in the safe
>432 interior
-Textures
>Vending machine
-Loot
>Math level
-Added safe
-Added some items
-More vending machines
>Language level
-Added safe
-More vending machines
-Boxes in the garden are static
-Items in the 812 room
-Debris under the garden
-Items in some places
>Lockers loot
-More items
-Increased amount of items
>Initial loot on desks\in trash bins\lockers
-Math and language
>Freekadelka loot drop force
-Reduced drop force
-Freekadelka impact minimal force
-Easier to outrun and stun
>Freekadelka item ring player impact
-Player item drop chance (5%)
>History level
-Forest
-Added bushes n more
-Item in the safe
>???
Fixed:
>Blood decals on the maps
-In the rod room
-On the floor near albert locker
>Item bounciness
-Thiccobreather not bounces
>Double golden lockpick spawn
>Main menu dropped monitor moment
>Math ending
-Weird camera behavior
>Elevator sound attenuation
-Player can hear the sound at any distance
>Kavotia weird behavior
-Constantly recalculates navmesh around itself
>Mr.Mix player moving after finishing his minigame
>???
Added:
>Nobses model
>Safe on the main levels
-Math
-Language
>New items
- 1 edible
- 2 special
- 2 wip
- 1 deco
>Lockpicking
-Press LMB when white circle is big enough, press RMB to exit
-1\3 chance of lockpick break in case of fail
>???