Devlogs
Weekly Dev Log #24
I hate that I can't talk in detail about what I'm working on because spoilers
Programming Department
- Demo
- Implemented base for 2 rooms for the demo
- Editor
- Added functionality to automatically compute collision boxes
- Added functionality to editor that resets every objects coordinates so everything starts in x=0, y=0
- Overworld
- Fixed colorblind filters to test game
- Confirmed that the color pallete used for the dialogues works well
- Changed the color pallete of the portraits
- Pause Menu
- Added Exit option to pause menu
- Added option menu to pause menu
- Refactored structure
- Refactored Party Menu
- Other
- Refactor file structure for overworld image resources
Design Department
- Demo
- Designed the basic structure for the Demo
- Designed two more rooms for the demo
Writting Department
- Wrote about what happens after the battle tutorial
Art Department
- Created enemy sprite sheet
- Created enemy sprite sheet
- Created object's sprite
- Created tile sprite
PD: I felt bad for not talking about nothing in the art department so here's one of the enemy's sprite sheets