Player now fires a minimum 3-shot burst with each press of the fire button. This helps players who like to tap the fire button rather than hold. Without it, these players were at a disadvantage as they could not fire fast enough to defeat the enemy.
Player
If the player does not fire for a short time (1/5 of a second), her next shot will have double damage. This rewards being patient and timing her shot to when the enemy is vulnerable.
UI
Add a feed of damaged and defeated enemies on the right of the horizontal HUD.
Give buttons rounded corners.
Rearrange horizontal HUD to fit on 4:3 screens (such as CRTs).
To restart or quit in the pause menu, hold the button for 2 seconds, then release.
Don’t open control settings on first launch. This was confusing to some testers.
Enemies
Zombies can now be destroyed while rising from the ground.
Stages
Tutorial
Fixed a rare softlock. Blue hearts could get thrown offscreen, leaving the player unable to throw a bomb when they were supposed to.
Stage 1: Demon Realm
Fixed: if a monstergirl escaped from a swordsman too early, the swordsman would chase the player when they should have fled.
Stage 3: Chapel
Fixed some statues partially hidden behind trees.
Stage 4: Underground
Fixed the boss sometimes getting stuck behind the right lava pillar after summoning them.
Stage 6: Capital
Fixed: fires could be put out prematurely in the molotov cocktail fight.
Darken water for better bullet visibility.
Revise boat section for pacing.
Increase electric mage’s base fire rate.
Inebriator
Fixed crash when player fired.
The player shot and powerup systems are now identical to the main game except for the drunken sway.
Graphics
Make arrow a bit longer and heavy militia bullet a bit shorter.
New monstergirl sprites: wurm and hornet.
What’s next
A new playable character is coming. Snow the siren will become available if the player can free her from her watery prison in stage 6. She will have
A wide sonic wave that continues through enemies and cover. (see above)
A shout that continuously damages all enemies around her and throws their bullets back at them.
Stage 6 boss is still a bit underwhelming and needs revision.