Posted September 26, 2020 by ErThu
Ancient Dungeon b0.7 has been released! It features a new dungeon floor with new enemies and a new boss, new combat mechanics, special rooms on each floor and more!
Changelog:
additions: - new floor: perished dungeon with a lot of new enemies and a new boss - sweeping: you can now sweep the legs of a few humanoid enemies - special rooms: there are now special rooms that spawn on each floor - small crates and torches can be destroyed - a lot of new sounds to make the game more immersive - locked doors - a few new rooms for more variety - generic room support (rooms that spawn on all floors) - new building blocks changes/fixes: - materials of broken objects and particles should now more closely resemble the original object - improved text popups - improved generation times of dungeons by a lot - improved cell doors - sword now snaps back in hand when stuck - ingame console now allows you to spawn multiple objects at the same time - improved climbing rings highlight effect - there is now a warning displayed when not both controllers are connected - tons and tons of bugfixes (if I'd list them all here, the post would not fit) modding additions: - you can now create a base mod file - its now possible to add custom rooms to your mods - challenges are now moddable