Devlogs
DevLog #5 - Back On Track
Posted September 26, 2020 by muddasheep
#devlog #gamedev
Things are coming along nicely! Here is the complete changelog:
Fixes:
- Can’t build boxes on eyeflower and heartbeans anymore
- Hide Hedgar from level complete popup when he’s not there yet
- Fixed preview spirits being able to destroy gates in level 24
- Fixed typos in cutscenes 8, 15 and 30
- Building boxes no longer interrupts preview spirits
- Butterflies on gates also are affected by light now
- Letters no longer overlap with menu / level complete popup
- Fixed shader distortion for spirits using a portal far away from spawn point
- Hedgar doesn’t get obscured by boxes anymore in level 27
Features:
- OPTIONS MENU
- Layout complete
- Works with mouse keyboard controller
- Still need to save it in observer, and actually change stuff (volume, resolution..)
- Skip cutscenes with start/esc
- Total boxes placed and total time in level completion popup
- The king’s glasses now have sparkles
- Spirit smoke is back
- Display boxes left to build in level 4
- Replaced spirits in first cutscene with new drawings
- Added a notification for Hedgar to cutscene 14
- Little speech bubble icon for Batty now has wings (also replaced the old one for Catty)
- Implemented new dialog system - every character is an “actor” and has 6 emotions available
Notes:
- The game now has over 470 hand drawn sprites!
- Dropped the number in title, now it’s just called Catty & Batty: The Spirit Guide
Thanks for your time!