Devlogs
v1.4.1: Tiny Boosters
A quick little update this time, in preparation for a more flexible version of the mod.
I'll put aside kinda lengthy intros and will just get into the changelog:
- 13 more equipment, which include:
- A Devilsknife swap, that one was just dumb to miss. You could consider this fixed now :)
- 1 equipment that is always offered as scrap
- 6 new booster pack-related equipment
- 2 new booster packs for 6th character!
- King Slime now appears in the very final episode
- Buffed Adamant Rail
- 2 > 3 damage
- 4 > 3 base countdown
- A bunch of equipment now has On Dodge script
- Some equipment now cannot be re-used
- Mementos now properly fetches jinx's %VAR% variable instead of setting it to 0
- One of the fixes it brings is fixing jinx copy tooltips showing 0 instead of proper value
- Right Scythe Claw now gets weakened if Left Scythe Claw is weakened
And also a new text file that lists all the references in the mod.
I'll come back when I'm done making flexible version of the mod, but until then, farewell.