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Devlogs

Day 7: Submission time

Gems Seeker
A browser game made in HTML5

Day 7: Last Day

On the last 24 hours, my sound artist buddy, dnebesh, has given me some music and some sound effects. He was pretty busy because of college, but I was really satisfied by his works. I implemented all of them according to what I want and finally the game is finished. Now, I give a small test to my friend and ask what his feedback was. He mentioned that the flashlight was a bit too low at the start, so I decided to increase the size a little bit. 

Then, it is time to upload the game to the page. In Construct, you can export the game to HTML5 and nw.JS. I was wondering if I should export only to HTML5 like all of my games or add a downloadable version for the game so players can play it immediately on their PC or without opening my page again. And so, I decided to export both versions. I uploaded the game, submitted the game to the game jam, filled in several files, and finally it is done.

Although the game is released and finished developed, I couldn't shake the feelings of these thoughts:

  • More achievements, therefore players can just continue playing more and more to reach that goal.
  • Add some tips every time the player lost.
  • Add another difficulty with the game time only 45 seconds.

These 3 things are what I have in mind when I've uploaded the game. But I decided to go back to the game and start debugging because I was just too lazy in making the game looks better.

Here are the results from debugging:

  1. I luckily noticed that the game's layout order was messed up. After level 27, instead of going to the victory layout, it went into the assets. I fixed it and now it works properly
  2. Some people mentions that when they fell out of the game, they just didn't notice that. So I added an extra sound effect when the layout is restarted (the player restarts the level).

And that is the end of the devlog. The game is fully developed and I am really happy with the results. There might be some people who complains a little of several things, but I don't think I want to update it. Exporting to nw.JS and uploading to the itch.io page might take a long time since it has almost 100MB for every platform on Windows and Linux, 32 and 64 bit. I don't know if the game jam allows some sudden changes during the voting session, but if it does, then I can't do anything about it for a week.

This is the last devlog for this game and I am happy to announce that Gems Seeker is now completed.

Files

  • linux32.zip 101 MB
    Sep 25, 2020
  • linux64.zip 96 MB
    Sep 25, 2020
  • win32.zip 81 MB
    Sep 25, 2020
  • win64.zip 86 MB
    Sep 25, 2020
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