Devlogs
Playtest 9/23
Recently I've received feed back on changes needed to the game. Here is what has been adjusted accordingly:
- Layout of the dungeon has been moderately increased, pathways now connect from room to room to allow seamless travel.
- Character animation and size has been tweaked. Player will now turn to walk where the player moves indicated by inputs.
- although they are just sprites for now, enemies have been added: Goblins, eyefly, Skeleton
- The room colliders have been adjusted to make traversal seem more "realistic".