Posted September 24, 2020 by IvyppJK
A good news of this week is that I finally was able to upload the game on itch.io and could get feedback on it (*phew*). Therefore, in this week's devlog, besides showing you some updates that I made in the game and discussing considered solutions for its drawbacks so far, I will also summarise comments that I received on this Thursday.
(Player can navigate to the recipes via pressing R)
(Alice only cooks when there are correct items in order based on the recipes above)
(I did press the C keycode but Alice did not cook anything)
(Cooks a ** (cannot tell exactly the name lol) looking dish when taking too much things)
(Hope that you could see the tiny changes at the happiness bars and the differences between two customers =)))
(My Blue can take this type of dishes)
(but not this one)
It seems like there are not many new elements in the game this week, but implementing the things mentioned above was such a demanding task. However, it is so glad to see those implementations work quite well in the initial despite several drawbacks of them. I will try to make bigger updates for the game and hope to be able to show them in the next blog.