Posted September 23, 2020 by QuasiStellar
#update #bugfix
Recent reviews show that people don't like realtime system (if you do nothing for 1.5 seconds, it skips your turn). That's sad, enemies that I planned to add pose a danger only when the player has limited time to move, eg. jumping husk: there is nothing hard in dodging its jumps when you have an eternity to think through the turn. Maybe the reason is all abilities that I gave to the players at the very beginning, in real game you always have time to master all of them in turn.
Anyway, I decided to make realtime optional and customizable. You set the delay to any time between 0.5 seconds (good luck) and 10 seconds or just turn it off. I also fixed a major bug related to it. And one bug with the dreamgate. That's it for this update.