Posted December 13, 2017 by Overunity Studios
I've decided the quest and map editor would be better as a separate WinForms project rather than being built into the game itself for now at least.
The reason I wanted to avoid this was because I'd have to replicate code, including large enumerations and data structures. Fortunately I've been able to find a way around Unity's tendency of re-creating the entire c# solution by project-linking files and breaking out enumerations.
Best of Both Worlds pt 1 & 2 I think.