Posted September 25, 2020 by Raymond Cripps
In this devlog episode, we'll be exploring the lighting process for the environment for my indie game—Project Feline! We'll be exploring how I made use of Unreal Engine's powerful lighting and atmosphere systems combined with texturing techniques to make a 3-d anime-style experience!
More from Project Feline
Website | Devlog | Merch | Donate | Community
Follow Project Feline
YouTube | Twitter | Instagram | Facebook
Follow Raymond Cripps
YouTube | Twitch | Twitter | Instagram | Facebook
Raymond's Games
itch.io
Raymond's Art
ArtStation | DeviantArt
Raymond's Music
Spotify | Apple Music | YouTube Music | Bandcamp | SoundCloud