Posted September 22, 2020 by ella.j
New + Improved
ConstrainPlayerPosition();
transform.position = new Vector3(transform.position.x, transform.position.y, zTBound);
if (transform.position.z < zBBound)
transform.position = new Vector3(transform.position.x, transform.position.y, zBBound );
if (transform.position.x < -xRange)
transform.position = new Vector3(-xRange, transform.position.y, transform.position.z);
if (transform.position.x > xRange)
transform.position = new Vector3(xRange, transform.position.y, transform.position.z)
float verticalInput = Input.GetAxis("Vertical");
transform.Translate(Vector3.forward * speed * verticalInput * Time.deltaTime);
transform.Translate(Vector3.right * speed * horizontalInput * Time.deltaTime);
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