Posted September 22, 2020 by TheGamer
#devlog
On Day 4, I woke up and prepared to continue making games. Soon, my brain goes: "Hey, let's make some jump-through wood platforms..." And so I did. It's not that bad, but it still looks good. I added the Jump-Through behavior so that players can get on top of it, but can't get down.
When I'm making game menus, I really suck at it. Really, no joke. Previously, I made a menu with just these things required:
But now, after all of my experiences, I need these:
The last part of the list is something I've usually overlooked. But not this time, because I've learned from experiences and best of all, I got an inspiration. When I was taking a break, I looked up to Vimlark's games and play one of his games, Flyer Kid. I saw how he interpreted the main menu screen and brought me an idea for the game menu screen. Instead of making another scene for a controls and how to play screen, I made a box telling players on how to play the game and what are the controls. At first, it was hard. But soon, I got the hang of it. I also used the gems in the game to be spawned at a random location and going from right to left, indicating that the game is working properly. Here's how the main menu screen looks like.
In my view, I see progress and a great improvement from all of my failures. Also, when I've just screenshotting this pic, the QUIT has a different color than the PLAY and CREDITS. But I don't see anything wrong with that, right?