Posted September 21, 2020 by Dimanari
Update 0.3:
New Features:
Customization window now include module descriptions.
new module - Dash(description in-game).
Damage calculation changed(some math involved).
module selection can now be rotated in both directions.
AI overhaul - the AI list has been changed to use only 2 functions:
AdaptiveEngage and AdaptiveAvoid - both capable of utilizing multiple modules at once(AdaptiveAvoid is unable to use Cannon and Dash to avoid conflicting with directional movement)
AI opponents can now pick up non-repair/recharge modules on hard difficulty and use them(thanks to the AdaptiveAI)
"Adaptive Units" now starts appearing after reaching 500 points
"Adaptive Units" start the game with a random amount of unique extra modules instead of the normal 1 and Always have the AdaptiveEngage AI.