Posted September 21, 2020 by snarge
9/21/2020
- Fixed bug where destroying Bad Containers left the tile unuseable
- Added 2 new levels: Radicool and AvoidVoids
- Added 1 more tutorial level (Bad Containers)
- Tweaked visual style to be more flat, and for palettes to show some consistencies across them (gold mines tend to be light / yellowish, Voids tend to be dark)
- Updated old maps to use Stable Walls, which can't be rotated
- Made it so Frenzy / Countdown nodes load in with a rotation. On the Random map, they will have a random rotation
- Added a few new sfx