Posted September 20, 2020 by SofterCode
#Devlog
Hello! It's been a few weeks since the end of the Gain Jam and the release of "Version 0.9" of Feed the Crown. I have received SO much helpful feedback from players, and I can't thank everyone enough for taking the time to play my game!
For those of you who have seen the discussion board for the project over at Weight Gaming, you might be wondering what the status of the "Version 1.0" update is! While the update is a ways off still (my real job has been VERY busy), I plan to provide small progress reports to showcase some upcoming features and to help keep me on track and accountable with the project. This particular Devlog entry will primarily focus on new level features and thoughts regarding upcoming level design.
One of the things I have been working on is adding more variety to the current level mechanics. You can see the above GIF for some WIP examples of fun new challenges. This includes swinging spike balls, pressure-sensitive spike traps, fat pig knights with a knockback, and bouncy pig bellies! (With more surprises to be revealed later!)
The new level mechanics combined with the incredibly helpful feedback from players means that I will be redesigning levels from the ground up. The strict deadline of the Gain Jam meant that I had to move quickly, and that resulted in some less than stellar levels. Now with more time, I am able to put more thought into the levels and make a smoother difficulty curve.
On the front end, hazards and mechanics will be introduced more gradually, giving the player time to learn and adapt. During the later half of the game, I'll be able to push the challenge level even further, while working to ensure that the game doesn't feel cheap or frustrating. There will also be a change to how the Player's weight is used within levels, but that's an update for another Devlog!
One of the biggest pieces of feedback I received from players is that they wanted some form of a checkpoint system so that they could save their progress and not have to start over entirely if they made a mistake while trying to get the Queen to her fattest. Version 1.0 will introduce an entirely new approach in terms of level progress.
Going forward, each level will have a set amount of food, and the player will be required to get every food item before advancing. This brings about a few changes to the overall flow of the game:
That's all for now! I know some of those changes may seem like a pretty significant departure from the original flow of the game, but Version 0.9 was a game jam project, and now I have the time to think through design decisions and make a more polished product.
I hope that you're as excited about the future of the project as I am! Thanks for taking the time to read this and keep an eye out for more updates!
- Roops