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Update: Alpha 0.5- Combat! (Again)

Soar: Pillars of Tasneem
A downloadable game for Windows

I was originally planning on making this a much smaller update, Alpha 0.4.1. I thought I'd just tune the combat, maybe add a functioning enemy, and be done with it. I was very wrong. Turns out, animation montages make everything easier and I ended up completely overhauling the combat. Where the original was an off brand Dark Souls, the new one is somewhere between Witcher 3 and Breath of the Wild. Keep reading for the full changelist

  • New: Dynamic lock-on targeting
    • Strafe around enemies and switch between them with a flick of the camera
    • Pretty much works the way you'd expect
  • New: Lock-on dodging and rolling
    • While locked on, you can either dodge or roll in 8 DOF
    • Dodging is quicker, and has less end lag
    • Rolling takes you farther
  • New: Enemy AI
    • Strange golems now dot the Sky Islands
    • They'll wander around until they see you, then let out a (silent) roar and charge in for attack!
  • New: Soundtrack
    • Added some tracks from Laputa: Castle in the Sky
    • This helps me get a feel for the game as well as teaches me how Unreal handles sound
  • Improved: Swordplay
    • Through anim notifies, the system is easier to tune than ever
    • It's quicker, more responsive, and less buggy
  • Bug fixes:
    • Smoothed out boar turning animations
    • Transforming while standing still no longer gets you stuck in terrain
    • Too many small tweaks and improvements to list

By next week I hope to expand the combat system with more combos and add new NPCs, including at least one new enemy. Stay tuned!

Files

  • The Bear and the Broomstick (Alpha 0.5) 167 MB
    Sep 20, 2020
  • The Bear and the Broomstick (Alpha 0.5) 157 MB
    Sep 20, 2020
Download Soar: Pillars of Tasneem
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