Devlogs
V1.0.2 - What it was meant to be
Posted September 20, 2020 by TriDeapthBear
#update #1.0.1 #v1.0.2 #1.0.2 #v1.0.1 #1.0 #v1 #v1.0 #bugs #bug fix #bug #fix #dev #game dev #game #gamedev #trideapthbear #tri #dont break the glass #dont smash the glass
This is the last bugfix of the base game. This is what I would've submitted to the game jam given I had a little more time to polish things up. As stated in the previous post however, I do want to continue updating this game to provide a good polished finished product that is fun to play. Without further ado though, here's the changelog:
- The background of the main menu has been blurred to contrast the text and buttons more
- Added an exit button
- Added 3 new high scores
- UI is now scaled correctly at different resolutions
- Aliens now look at any glass that is broken
- Player now looks away in shame when a glass is broken
- The "Don't break the glass!" cutscene at the start of each round is now skippable by pressing spacebar
- The player can no longer exit the screen space
Bugs fixed:
- The player would automatically face right when the left movement key is no longer pressed
- The play couldn't jump after being hit twice
- Bullets sometimes wouldn't get destroyed when hitting an alien
- After breaking a glass, the player and the aliens would still play the moving animation
- On death, the game would take 500 seconds to restart
That changelog is definitely beefier than the one from V1.0.1! Hopefully that's most of the bugs in the game fixed.