Devlogs
Prophunt finally Remade
PropHuntA downloadable game for Windows and Linux
After a long time and a lot of debugging, Prophunt is now finally available.
Gameplay Changes
- Players cannot sprint
- Hunters have a bit slower speed than props
- Only hunters can crouch
- Prop's camera does not collide with objects any more
- Weapons Can be selected before match starts and can be Changed for the next round in the Pause menu
- Hunters have been shrunk a bit to prevent camera and weapon clipping
What's New
- New Props
- Book Set
- Cups
- Round Table
- Table lamp
- Fridge
- Leather Sofa
- Cutting Board Stand and Cutting Board
- Dining Chair
- Coffee Machine
- Props Physical Material Override
- An interactive Safe
- Newer and Better Method of Determining Capsule Collision Size and Height
- New map Mansion
- Practice Props A.I ( currently in testing phase )
What's Changed
- In game Weapon Selection
- Rounds will Flip-flop teams
- Doors Now Open from a Hit Trace rather Than Overlap
- LOD sizes and Triangle Reduction For more Objects
Optimization
Network
- Removed Unwanted and Useless Replicating Objects/Variables
- Weapon Collision Is no Longer Determined by the Server
- Removed Static Objects Network Replication
- Tick Rate Increased from 30Hz to 60Hz
Client
- A Few Particles have been Optimized
- All Lamps/Lights have now a fade and max Draw Distance
- Added a Shading Quality Selector
- Disabled Offline Tick for Static Objects and Sky
- Added a Object Cull Distance Volume