Posted December 12, 2017 by GaldorStudios
-added new flagship and boss fight node for the new 4th enemy pirate faction, the Alpha Exiles
-added 3 other mission nodes to the campaign
-added explosive mines (used by the new flagship and on 2 of the other missions)
-the Command Ship's unit info panel in the bottom bar now displays small icons over the shortcut buttons, showing what type of modules are currently connected
-defensive move orders will no longer be triggered by friendly fire
-optimized projectile drawing, and reduced the particle effects spawned by units or projectiles offscreen
-Union AI players will now attempt to rebuild their capital shipyard if they currently do not have one
-improved strategic decision making for the AI and fixed a bug that caused AI players with bases to hesitate when they have high confrontation values
-enemy flagship bosses now have their shield health capped at 5% on easy and 25% on normal difficulty
-fixed bug where flagship unlocks wouldn't be loaded if the player started a new campaign without first going to the main menu