Posted September 17, 2020 by Will
Successes
- Engaging to the extent of all the participants
- Various difficulty levels
- Brings in the players’ creativity as well
- Participant number is flexible with varying grid sizes
Failures
- Instructions were unclear, resulting in ineffective game management and gameplay.
- A lot of confusion when it came to the players getting their assigned gesture due to the two number sequences system.
- Must run on the latest version of Zoom.
- Difficulty in sustaining fixed postures for a long duration of time.