Devlogs
Project Hedra 0.19
Posted December 12, 2017 by Zaphyk
- Improved a lot collision with static objects.
- Fixed more crashes with AMD cards.
- New logo color.
- Reduced GPU memory usage.
- Fixed animations getting stuck.
- Improved boss spawning system.
- Improved drop shadow angle.
- Improved city generation.
- Fixed worlds with snow.
- Fixed collision with seafloor.
- Fixed rescue objective name.
- Fixed boss health bar getting stuck.
- Improved drop shadow performance.
- Fixed boss sometimes not spawning.
- Fixed water rendering in the map.
- Reduced GPU memory usage.
- Fixed a bug with the glider model.
- Fixed quest log text.
- Readded some new quests.
- Changed the quest system pipeline.
- Improved map objective accuracy.
- Fixed swimming collision with the floor.
This update provides more stability & performance to the game as well as some small changes. It also has some improvements on objectives
Please feel free to contact me with any problems or feedback you have with the game :)