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Release Delay to November 16th, 2020

​Our Life: Beginnings & Always
A downloadable game for Windows, macOS, Linux, and Android

Hello,

Unfortunately, news continues to be pretty awful for my personal life and so also for the development progress of Our Life. The main announcement is that because of outside circumstances stopping me from being able to work, Our Life requires a delay. The new date is November 16th, 2020. So, two additional weeks. 

Despite that, OL really is coming together. The script is at around 90% completion, the remaining scenes are all fully mapped out, only two new BGs and two CGs are left to do for the art, and so on.  

The push back is to ensure we don’t just get the text into the game and put it out there. We want to make sure we have enough time to have a good spread of partial voice acting clips through each event, be sure things like the gallery won’t crash or display wrong, have a well formatted tutorial, be able to go back and add extra alterations to certain scenes, and generally make sure Our Life feels finished rather than simply playable. If we kept the original release date we’d essentially be programming up to the last minute now and would have to sacrifice any polishing that we intended to do. I hope that’s understandable and that when the game does release it will be worth the wait.  

The full story on why work was interrupted is this (it’s sad and you can skip it if you prefer)-  

Last week I needed to leave my home due to hazardous conditions from multiple fires destroying Oregon. A few days were spent getting by at different hotels. With no end to the disaster coming for the near future, we had to make a ten-hour trip out to Utah to stay with my sister and her family. We’re very lucky to have a place to go at all, but many days of work were lost dealing with this and circumstances aren’t great going forward.  

I’m working out of a guest bedroom in a crowded home with virtually no possessions or supplies, nearly all of my things are still at my home in Oregon. At this point we don’t know if the fires will eventually reach it or if they’ll be stopped before then. We can only wait and see how it ends. 

It’s honestly hard to manage, however, we’re not going to give up and development isn’t going to stop; it’s just slower. Focusing on the work as best as I can is really the only distraction I have from everything else going on. Social media posts/progress updates will continue as normal and will keep being upbeat, but until otherwise mentioned this is the situation I’m under.  

With that said, please don’t feel obligated to do or change anything because of this. I don’t want players to feel guilty if they wanted the game on time or as though they have to find a way to support the project even further. It’s not anyone’s fault these things are happening and I’m only sharing the details because I want people to be aware of the true troubles that are causing this delay. It isn’t something that’s being taken lightly.  


Thank you for following this project. I hope we all get through these difficult times to something better.

Download ​Our Life: Beginnings & Always
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