Posted September 15, 2020 by Lens
#sandbox #grow! #lens #building #procedural
Double tap shift for that sweet sweet release of a dash
ChangeLog:
* Added:
- Player Stats for Tile Destroy Time Multipler, Speed Multipler, and Jump Multiplier
- New Sounds for Wood Breaking
- Dash on Double-Tab Left-Shift
- Chest Data Backend (Partial UI)
* Changed:
- Player.cs Monolith Seperated to Multiple Polylithic Scripts
- Player Jump more Grounded, Less Floaty
- Minor Refactor of Player Data Save/Load
* Fixed:
- Mouse Drag In Inventory Doesn't Follow Max Stack Number
- Auto-Save breaking things
* Bugs:
- No Exception Handling For Player Inventory Full and Destroy Tile