Posted September 15, 2020 by Matt Glanville
If you've ever played Dungeon Deathball and found yourself holding a bajillion numbers in your head, trying to remember what kind of effects your attacks will do, glancing at the text-heavy info popups... wondering what kind of moron designed this game... then this update is for you!
I have greatly expanded the amount of 'preview' information that is displayed when you are planning your attacks. Now you can see how much damage you'll do to enemies and how far you'll knock them back.
Shooting the Ball seemed to be a particularly confusing action for a lot of players, since you can't aim it anywhere except down-field. Now you can see exactly where it will end up, and how it will affect any monsters it might hit.
You can see what damage and knockback enemies do to each other too. Some enemies (like the charging Redhorns) have a high "Knockback" effect, so it can be useful to know where they'll send their targets flying to next.
Even the Hatchers got their own new markers to show that they do something a little different to the other enemies!
Here's the full list of changes in this update.
I hope you enjoy this update! Let me know what you think. ๐
Matt