Devlogs
V0.541 is here!
Big update! Most of it is that the whole book has had a layout pass by the amazing Lauren McManamon and additional vehicle art by the wonderful Vincent Patrick!
CHANGELOG
FOR V0.541
-
Clarified that all Level 1
Harm and all Level 1 Damage is removed during Mission Rewards.
-
Clarified that Pushing
Yourself applies to Action and Fortune rolls.
-
Updated the Random
Generation Tables to have the appropriate Pilot abilities.
-
Changed the Mech Cav's
"Custom Work" to apply to Engineering the Vehicles in your
Squad.
-
Clarified that the Rival
Challenge Clock must be filled and then
2 Drive Clocks spent to permanently remove them as a threat.
-
Updated the Roll20 Clock
link to the new Itch store page.
-
Updated the Roll20 Splash
page to the new user friendly version.
-
Removed the Future Goals
appendix.
-
Added the extremely
incomplete Kickstarter Backers and Index appendices.
-
Added an example of play
for an entire Mission.
-
Changed the Envoy’s “Fine
Disguise Kit” to “Fine Subterfuge Supplies” to bringit in line
with the standard gear version.
-
Renamed
the "Rivals" Entanglement to "Challengers."
-
Clarified
that the Tier of a temporary vehicle is determined by the Squad that
normally operates said vehicle.
-
Clarified
in the Planning the Mission section, under Loadout, how declaring
Pilot gear works.
-
Changed
the Officer's XP triggers to "coordination or a ruse."
This was done to make it feel more in line with the idea of an
Officer, while still choosing words that incorporated the old XP
Triggers.
-
Added
art for the Shotel, Tin Orbit, Scalpel, Bulkhead, Jousting Boar Inn
& Pub, and Opossum example Vehicles.
-
Massive
editing pass.