Posted September 13, 2020 by utas-llf
As specified in the game concept, movement rather minimal and a bit slow to allow for satisfying platforming. While the intended level of control the player has is intended to be relatively high, there is a lot for them to get used to, with a large margin for error. The main movement mechanics are as follows:
Dodging: Only provides a minimal speed boost due to the size of the platforms and risk of falling off.
Jumping: Fixed angle, with the power being charged to gain more height, but has to be timed by the player with minimal visual feedback.
Mid-air Dodge: Can be done once mid-air to allow for some form of recovery in case a jump goes wrong.
While all the animations here are temporary, they're intended to at least show these actions being performed.
There are a few ideas for additional movement mechanics that could assist the player, but they'd be additional features that'll take a while to implement if time is found. They'd most likely function as limited power-ups: